April 8, 2011

processing particle library



We started to merge all the physic based processing sketches into one library. This is the first version of the Particle library for Processing (still buggy and not yet complete). It is a simple mass-and-force simulation, based on fundamental physical laws.

The library makes it possible to explore the physical and material-specific ideal of complex forms and structures. Since the particle system is built on actual physical quantities and units (such as meter, second, newton, ...), it is the aim of the project, to include the behavior of specific materials into the simulation, to explore the interaction of material and form of complex structures.




you can download a zip file including the library and two processing examples and the source code here. Please also take a look at the java reference.

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8 Comments:

Blogger ARCHITECTURE FROM A DIGITAL POINT OF VIEW said...

wow! fantastic! thanks guys!

April 8, 2011 at 8:20 PM  
Anonymous Rtprojects said...

Increible, powerful!!...Thanks!!

April 9, 2011 at 1:21 AM  
Anonymous Anonymous said...

well done! greets from WE!

April 26, 2011 at 4:35 PM  
Blogger gg said...

Very nice... thanks for sharing this. I'm trying to run your examples but keep having the message:

"You need to use "Import Library" to add processing.core.PGraphics3D to your sketch" etc, etc...

I'm using Processing 2.0a5 though, maybe that's why, did you test it with that one?

May 9, 2012 at 12:03 PM  
Anonymous Anonymous said...

I got the same error。did you figure it out? can you tell me?

May 31, 2012 at 5:44 PM  
Anonymous Anonymous said...

Also running into the same problem here, with Alpha 6. Anybody got a solution?

June 8, 2012 at 7:08 AM  
Blogger Nils Seifert, Michael Mühlhaus said...

Hi. The OpenGL classes in the library dont work with processing 2.xx any more. I will fix that in the next release. please use Processing 1.5 in the meantime.

June 8, 2012 at 6:37 PM  
Anonymous Anonymous said...

Thanks for the info, Nils and Michael. Looking forward to the next release.

June 13, 2012 at 7:32 AM  

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